using UnityEngine;
// [Assembly-CSharp.dll].SplashScene
public class SplashScene : MonoBehaviour
{
    // Fields
    public string sceneName;
    
    // Methods
    private void Start()
    {
        this.Invoke(methodName:  -1610605671, time:  18f);
    }
    private void LoadScene()
    {
        UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName:  this.sceneName);
    }
    public SplashScene()
    {
    
    }

}
